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Knowledge Base

World Settings

Introduction

Every world on your server can play by its own rules. Maybe your main survival world has keepInventory on and PvP off, while your arena world cranks up the difficulty with hardcore mode. World Settings is where you make that happen — you can fine-tune game rules, weather, time, spawn points, the world border, and a lot more, all on a per-world basis.

To get started, head to the Worlds page and click Settings on any world card.

Search and Filter

If you already know the setting you’re looking for, use the search bar at the top to find it by name or description. You can also filter by category using the dropdown, which is handy when you just want to browse what’s available.

Setting Categories

Essential

These are the settings you’ll probably change first on any new world. Difficulty lets you pick between Peaceful, Easy, Normal, or Hard. Game Type sets the default mode for players joining the world: Survival, Creative, Adventure, or Spectator. DataPacks opens a modal where you can enable or disable any installed datapacks. You’ll also find quick access to the most popular game rules here — keepInventory, pvp, doMobSpawning, mobGriefing, doDaylightCycle, and doWeatherCycle — so you don’t have to hunt through the full list for the things you change most often.

World and Spawn

This category gives you control over where players land and what the world boundaries look like.

Setting Type Description
Spawn X, Y, Z Number inputs World spawn coordinates with yaw and pitch rotation
Level Name Text World display name
Border Size Number World border radius in blocks
Border Center X, Z Number World border center position
Border Damage Per Block Number Damage taken outside the border
Hardcore Toggle Hardcore mode (permanent death)
Difficulty Locked Toggle Prevent difficulty changes
Allow Commands Toggle Allow cheats in survival

If you run events or minigames, setting a tight Border Size with a high Border Damage Per Block is a great way to keep players contained without needing plugins.

Time and Weather

These settings control the current time of day, weather state, and how long until conditions change. All tick-based values display a human-readable time conversion (for example, “2 days, 3 hours, 15 minutes (172,800 ticks)”), so you don’t need to do the math yourself.

Setting Type Description
Time Number Current world time in ticks (shows in-game hours:minutes)
Day Time Number Time of day for /time query
Rain Time Number Ticks until rain state changes (shows human-readable time)
Thunder Time Number Ticks until thunder state changes
Clear Weather Time Number Guaranteed clear weather in ticks
Raining Toggle Is it currently raining
Thundering Toggle Is there a thunderstorm

Technical Info

This section is mostly read-only information about the world file itself. You’ll find the Minecraft version the world was created with, the last time it was loaded, how much disk space it uses, and whether it was ever used with mods. There are also a few advanced modals here:

  • Data Version and Version show the NBT data format version and Minecraft version details (including name, ID, series, and snapshot status).
  • Server Brands is an editable list of server software names (Vanilla, Spigot, Paper, Purpur, and so on).
  • Last Played shows when the world was last loaded, and Size on Disk shows the world size in a human-readable format.
  • Was Modded tells you whether the world has been used with mods or modified server software.
  • Bukkit.Version and Forge Data Version show CraftBukkit/Spigot/Paper version strings and Forge NBT data version numbers respectively, if applicable.
  • World Gen Settings opens a modal for viewing and editing the seed, bonus chest toggle, structures toggle, and dimension list.
  • Dragon Fight opens a modal showing dragon kill status (currently dead or alive), total times killed, needs-state-scanning flag, and which of the 20 end gateways have been activated.
  • Scheduled Events and Custom Boss Events are read-only lists of scheduled game events and custom boss bars, respectively.

You generally won’t need to touch anything here unless you’re troubleshooting or migrating a world between server software.

Game Rules

Game rules appear inline alongside the other world settings, organized into the same searchable categories. On some server setups, you may see a Game Rules button that opens a dedicated modal editor instead. Either way, rules are searchable and organized by category so you can quickly find whatever you need to change.

Mobs and Entities

These rules determine how mobs behave in your world — what drops when they die, which special mob types spawn, and whether phantoms bother players who skip sleep. Note that the most popular mob rules (doMobSpawning and mobGriefing) appear in the Essential category for quick access.

Rule Type Description
doMobLoot Toggle Mobs drop items, experience orbs, and equipment on death
doPatrolSpawning Toggle Enables pillager patrol spawning
doTraderSpawning Toggle Enables wandering trader spawning
doWardenSpawning Toggle Allows wardens to spawn in deep dark biomes
doInsomnia Toggle Allows phantoms to spawn when players don’t sleep
spawnMonsters Toggle Hostile monsters can spawn in monster spawners

Disabling mobGriefing (found in the Essential category) prevents Creeper explosions from destroying blocks, but it also stops Endermen from picking up blocks and villagers from farming. Keep that side effect in mind.

Player and Death

These rules control what happens to players — especially around death. Note that keepInventory and pvp appear in the Essential category for quick access since they’re among the most commonly changed settings on any server.

Rule Type Description
naturalRegeneration Toggle Players regenerate health naturally when hunger is full
doImmediateRespawn Toggle Players respawn immediately without death screen
playersSleepingPercentage Number Percentage of players who must sleep to skip night (0–100)
spawnRadius Number Radius from spawn where players can randomly spawn (0 = exact spawn)
showDeathMessages Toggle Shows death messages in chat
drowningDamage Toggle Players take damage from drowning
fallDamage Toggle Entities take damage from falling
fireDamage Toggle Entities take damage from fire and lava
freezeDamage Toggle Entities take damage from freezing in powder snow

keepInventory is by far the most popular game rule change on survival servers. If you’re running a casual or family-friendly server, turning it on saves a lot of frustration. Setting playersSleepingPercentage to 0 means a single player can skip the night without everyone needing to be in a bed.

Time and Weather

These rules let you freeze or adjust the passage of time, weather cycles, and the speed at which things grow. Note that doDaylightCycle and doWeatherCycle appear in the Essential category for quick access. If you want a permanent daytime build world, just disable doDaylightCycle and set the time to noon. This category also includes block-level environmental behaviors like fire spread, vine growth, snow accumulation, and source block creation.

Rule Type Description
randomTickSpeed Number Number of random block ticks per chunk section (default: 3, higher = faster growth)
doFireTick Toggle Controls fire spread and extinguishment over time
doVinesSpread Toggle Vines can spread to adjacent blocks
snowAccumulationHeight Number Maximum height snow layers can accumulate (1–8)
lavaSourceConversion Toggle Lava can form new source blocks (infinite lava)
waterSourceConversion Toggle Water can form new source blocks (infinite water)

If your server is experiencing lag, try reducing randomTickSpeed below the default of 3. Higher values make crops, leaves, and other random-tick blocks update faster, but they also put more load on the server. Conversely, setting it to 0 stops crop growth entirely.

Blocks and Items

This category controls what drops when blocks are broken or things explode. It’s also where you’ll find settings for TNT behavior and explosion mechanics.

Rule Type Description
doTileDrops Toggle Blocks drop items when mined or destroyed
doEntityDrops Toggle Non-mob entities drop items (minecarts, boats, item frames, etc.)
tntExplodes Toggle TNT can explode and destroy blocks
tntExplosionDropDecay Toggle TNT explosions have random chance to destroy item drops
mobExplosionDropDecay Toggle Mob explosions have random chance to destroy item drops
blockExplosionDropDecay Toggle Explosions have random chance to destroy block drops
projectilesCanBreakBlocks Toggle Projectiles (wind charges, etc.) can destroy blocks

Commands and Cheats

If you use command blocks on your server or want to control what feedback players see from commands, these are the settings to look at. Most of these can be left at their defaults unless you’re building custom maps or minigames with command block logic.

Rule Type Description
commandBlockOutput Toggle Broadcasts command block command output to server admins
sendCommandFeedback Toggle Shows command results in chat to command executor
logAdminCommands Toggle Logs admin commands to server console
maxCommandChainLength Number Maximum number of commands in a command chain (default: 65,536)
maxCommandForkCount Number Maximum number of forks in command execution (default: 65,536)
commandModificationBlockLimit Number Maximum number of blocks commands can modify (default: 32,768)
commandBlocksEnabled Toggle Allows command blocks to execute commands

Advanced Gameplay

These rules cover a mix of features that don’t fit neatly into the other categories — things like requiring recipe unlocks, disabling raids, controlling advancement announcements, Nether portal behavior, mob anger mechanics, and movement validation.

Rule Type Description
doLimitedCrafting Toggle Requires recipes to be unlocked before crafting
disableRaids Toggle Prevents pillager raids from starting
announceAdvancements Toggle Broadcasts advancement completion to all players
reducedDebugInfo Toggle Limits F3 debug screen information
spectatorsGenerateChunks Toggle Spectators can load/generate new chunks
universalAnger Toggle Angered neutral mobs attack any nearby player
forgiveDeadPlayers Toggle Angered mobs calm down when the player dies
maxEntityCramming Number Maximum entities that can push into a single block (0 = disabled)
enderPearlsVanishOnDeath Toggle Ender pearls disappear when thrower dies mid-flight
globalSoundEvents Toggle Sound events are broadcast globally
playersNetherPortalDefaultDelay Number Ticks before player teleports through Nether portal (default: 80)
playersNetherPortalCreativeDelay Number Ticks before creative player teleports through Nether portal (default: 0)
allowEnteringNetherUsingPortals Toggle Players can use Nether portals to travel
disableElytraMovementCheck Toggle Disables server-side movement check for elytra flight
disablePlayerMovementCheck Toggle Disables server-side movement validation (allows flying)
allowFireTicksAwayFromPlayer Toggle Fire ticks even when far from players
locatorBar Toggle Shows recovery compass locator bar in UI
spawnerBlocksEnabled Toggle Monster spawners can spawn mobs

Performance and Safety Indicators

Some game rules display badges next to them to help you make informed decisions:

  • Warning badges appear on settings like disablePlayerMovementCheck, disableElytraMovementCheck, commandBlocksEnabled, allowCommands, doFireTick, and mobGriefing to flag that changing them carries some risk or has side effects.
  • Performance badges show up on settings like randomTickSpeed, maxEntityCramming, doMobSpawning, doWeatherCycle, spawnMonsters, and maxCommandChainLength with a note about their impact (for example, “Higher values = faster growth but more lag”).

These indicators are there to help — if you see one, it’s worth reading the note before making changes.

Datapack Manager

The datapack modal gives you a simple dual-list interface. Enabled packs appear on the left and disabled packs on the right. You can move packs between lists by double-clicking them, clicking and holding to drag them, or selecting them and using the Enable/Disable buttons.

The vanilla datapack cannot be disabled — it’s always required.

Advanced World Settings

These are lower-level settings that most server owners won’t need to touch often, but they’re useful for fine-tuning world generation and border behavior. They show up in the Advanced Gameplay category in the dashboard.

Setting Type Description
Wandering Trader Spawn Chance Number Chance percentage for wandering trader to spawn (0–100, default: 25)
Wandering Trader Spawn Delay Number Game ticks remaining until next wandering trader spawn attempt
Map Features Toggle Whether to generate structures like villages, dungeons, and temples
Generator Name Text World generation type (default, flat, large_biomes, amplified, single_biome_surface, etc.)
Generator Version Number Version number of the world generator algorithm used
Generator Options Text JSON string with custom world generation settings (for superflat, buffet, etc.)
Random Seed Number Numeric seed used to generate the world’s terrain and structures
Border Warning Blocks Number Distance in blocks from border where players see red vignette warning
Border Warning Time Number Seconds of warning time before border shrinks to player position
Border Safe Zone Number Buffer zone in blocks inside border that’s considered safe
Border Size Lerp Target Number Target diameter in blocks for smooth world border size transition
Border Size Lerp Time Number Milliseconds remaining for world border to reach target size

Bedrock Edition Settings

When you’re editing a Bedrock world, some additional categories will show up automatically.

Bedrock Edition

This section includes settings that are specific to how Bedrock Edition handles worlds and won’t appear for Java worlds. Here’s a sample of what you’ll find:

Setting Description
Spawn Location Player spawn position, rotation, and dimension
Biome Override Override the default biome for the world
World Generator World generation type
LAN Broadcast Enable LAN world broadcasting
Commands Enabled Whether commands are allowed
Bonus Chest Enable bonus chest on world creation
Multiplayer Game Enable multiplayer mode
Texture Packs Required Force texture pack usage
Start with Map Give players a map on spawn
Immutable World Prevent world modifications
Force Game Type Force all players into the default game mode on join
Education Features Enable Education Edition features
Chunk Tick Range Radius of chunks to tick around players

Experimental Features

Bedrock Edition has a set of experimental toggles for features that are still in development. Enable these if you want to test cutting-edge functionality, but keep in mind they may change or break between updates. The exact list of toggles depends on which experiments your world has encountered, but here are the ones the dashboard recognizes:

Feature Description
Beta APIs Enable Beta scripting APIs for add-on development
Upcoming Creator Features Preview upcoming creator and modding features
Villager Trade Rebalance Enable rebalanced villager trading mechanics
Data-Driven Biomes Enable custom biome definitions via behavior packs
Data-Driven Items Enable custom item definitions via behavior packs
Experimental Molang Enable experimental Molang animation features
Experimental Cameras Enable experimental camera features
Creator Cameras Enable creator camera features for add-ons
Jigsaw Structures Enable jigsaw structure generation features
Deferred Rendering Enable Render Dragon deferred rendering (Preview only)
2025 Drop 3 Enable features from 2025 Drop 3 update
Experiments Ever Used Tracks if experiments have ever been enabled on this world
Saved With Experiments Tracks if the world was saved with experiments toggled

Experimental features can cause world corruption in rare cases. Back up your world before enabling any of these.

Hytale Settings

When editing a Hytale world, two specific categories appear in place of the standard Minecraft settings.

World Settings

Setting Type Description
World Ticking Toggle Enable world tick updates
Block Ticking Toggle Enable block tick updates (crops, etc.)
PvP Enabled Toggle Allow players to damage each other
Fall Damage Toggle Players take damage from falling
Pause Game Time Toggle Stop the day/night cycle
NPC Spawning Toggle Allow NPCs to spawn naturally
Freeze All NPCs Toggle Prevent all NPC movement and AI
Spawn Markers Toggle Show spawn point markers
Compass Updates Toggle Update compass direction
Save Players Toggle Save player data to disk
Save Chunks Toggle Save chunk data to disk
Save New Chunks Toggle Save newly generated chunks
Unload Chunks Toggle Unload distant chunks from memory
Objective Markers Toggle Show objective markers on screen
Delete On Start Toggle Delete this world when universe starts
Delete On Remove Toggle Delete world data when removed

Visual Effects

Hytale gives you fine-grained control over lighting and visual effects. These are great for building cinematic scenes or adjusting the mood of your world.

Setting Type Description
Sun Height Number Height of the sun in the sky (0–100)
Sun Angle Number Rotation angle of the sun
Bloom Intensity Number Intensity of bloom lighting effect
Bloom Power Number Power/strength of bloom effect
Sun Intensity Number Brightness of sunlight
Sunshaft Intensity Number Intensity of god ray effects
Sunshaft Scale Number Scale factor for god rays

Auto-Save

You don’t need to worry about hitting a save button. All settings auto-save 800 milliseconds after you make a change. Each setting card shows a small indicator so you know what’s happening:

  • Saving – a spinner appears while the change is being saved.
  • Saved – a checkmark confirms the change went through.
  • Error – something went wrong with the save. Try refreshing the page and making the change again.